PUBLISHER |
Commercial
Level
Simulations |
HOMEPAGE |
www.commerciallevel.com
|
DELIVERY |
Direct
Download
+
Registration
Key
upon
Purchase
or
CD
Delivery
-
please
allow
up to
28
days
for
delivery |
FILE
SIZE |
46.8MB |
INSTALLATION |
Setup |
SUPPORT |
FORUM |
FS
VERSION |
FS2004 |
Background
The F-117A
Nighthawk
Stealth
Fighter
Attack
Aircraft
was
developed
by
Lockheed
Martin
following
work on
stealth
technology
carried
out in
secret
from 1975.
Development
of the
F-117A
began in
1978 and
first flew
in 1981.
It was not
until 1988
that its
existence
was
publicly
announced.
The
Nighthawk
is the
world's
first
operational
stealth
aircraft.
The
purpose of
the
aircraft
is to
penetrate
dense
threat
environments
and attack
high value
targets
with high
accuracy.
F-117’s
were in
operational
service
during
Operation
Desert
Storm.
WEAPONS
Model
fitted
with The
Guided
Bomb
Unit-27
(GBU-27)
The
aircraft
can carry
a range of
tactical
fighter
ordnance
in the
weapons
bay,
including
BLU-109B
low level
laser
guided
bomb,
GBU-10 and
GBU-27
laser
guided
bomb
units,
Raytheon
AGM-65
Maverick
and
Raytheon
AGM-88
HARM
air-to-surface
missiles.
GENERAL
FS2004
MODEL
DETAILS
- Accurate 3D model.
- Flight Dynamics based on over 50 hours in the real flight simulator
- Five texture sets are available showing the latest livery, and includes the famous US flag scheme. Correct pilot arm badges according to unit.
- All external markings and badges are based on the actual current aircraft and are all readable.
- The airframe surface has been given a realistic reflective sheen. The finish has a mottled effect to model the RAM (radar-absorbent material) coating.
- The 'teeth' components around the canopy have been 3D modelled and not textured.
- The canopy glass has a gold coloured finish to represent the gold film applied to the glass.
- Authentic ‘nose art’ painted on the port bomb bay door as seen during Operation Desert Storm. They have since been removed from the real aircraft, but are included in this model as ‘the legends live on’.
- Rotating 3D wheels, full suspension, steering, gear locks and gear door connection rods. Main wheel ventilation holes showing brake texture behind. Gear modelled to real aircraft components producing authentic mechanism with correct animations. In
- VC view, transparent plastic gear knob with integral light illuminating red during gear transit.
- Animated flight control surfaces including split differential working elevons and all moving V configuration rudders.
- Opening canopy (rate varies with lift). As the canopy opens in VC and spot views, the panel/gauge shade flaps fold forward. The hydraulic lifting struts are animated. ‘Frame’ disappears in 2D view with canopy open
- The bomb doors open and the armament 'swings' down in a realistic manner. Only the doors open in flight, and fully extend on the ground as the real aircraft. Bomb bay spoilers added with turbulence inducing holes. All doors have hinges and door rams.
- The radio antennas extend or retract according to the radio operation. 2on top, 2 below and a dipole type behind the cockpit.
- The black drag chute can be set to open automatically on landing. This occurs when the chute handle is turned through 90° and the nose wheel rotates on ground contact. The chute is technically recognized by FS2004 as flaps and drag is generated to assist with speed reduction. The chute is deployed at around 80 knots and jettisoned at around 30 knots. The chute automatically resets and repacks into its locker. The repacking process has been hidden so the observer will not see an unrealistic reversal of the chute's operation. Chute cords tie down to one attachment cord (as real aircraft), with single cord through rudders to stop fouling of chute cords with rudders
- The IRADS (the radar spheres in front of the canopy and under the aircraft, forward starboard side) animate to keep on target.
- The engine blow-in doors on top of the engine fairings open automatically for speeds below 160 knots. These assist for low speed flying and maneuvers (i.e. taxi speeds) because the engine grills are a restriction at these conditions.
- Refueling port revolves to open and is illuminated. Fuel levels auto set back to 100%. The ice-lights on the engine intake grills also illuminate with the refuel port.
- Navigation lights hard coded. Flashing beacon light with rotation effect reflections.
- Gear lights with reflections. Landing and taxi lights with reflective lenses. All three lights illuminate when switched to 'Landing' and front gear only when switched to 'Taxi'
- The panel was painstakingly researched and is as true a representation as possible.
- 3D VC panel. Elements including 3D AP assembly (includes Spatial Disorientation button). AP and HUD frame have authentic positioning.
- All gauges were purpose built for this aircraft using the FS2004 coding, XML.
- The vast majority of the switches, buttons and controls are functional. In cases where the control functions were unknown or not supported by FS2004, realistic alternatives were employed. Note that little information is available for the F-117
- panel. However, all the regular analogue gauges that can be seen on released photographs have normal operation and allow full functionality with FS2004.
- PFD and MFD completely reworked to the latest gauge specification and colours. PFD contains an additional page displaying a nearest airport table. When scrolled the appropriate frequency table is generated for ease of obtaining radio information,
- including ILS frequency. This was introduced to provide a simple method of obtaining required frequencies, and simpler to use than the default GPS gauge or default map view. Weapon type is shown on the PFD.
- The gauges are self illuminated by using the panel light switch only, including the HUD (2 glass pieces with illuminating HUD projector lenses) with transparent background and bright detail illumination (also with night dimming), and do not rely
- on a general background light. Cockpit lighting is available. In the 2D view, the CRT gauges can be switched between 'bright' and 'green luminous'. All gauges have high quality graphics and can all be zoomed to improve their reading. Lighting colours
- (including the blue CRT buttons) are to the current aircraft specification.
- Target panel gauge shows ‘camera’ views in 2D view. In VC view shows FLIR views. All views in this gauge are now green with panel light switch on.
- Adjustable Head Latency gauge introduced for VC view. Added head turn switching for taxi speeds.
- Pilot fully animated for joystick, throttles and head. The head appears to move the 'wrong' way. When climbing the head looks down, or turning looks the other way. This is because the pilot is keeping his eye on the target. Correct barrel style throttle
- controls with drag and lock available in the VC view.
- Rudder pedal mechanism added behind radio panel and can be viewed through the pedal cut-out areas.
- Recessed canopy handle on cockpit side. Manual canopy manual handle rotates when engine 1 speed is near or at zero (that is, the engine is off).
- The ejection seat is fully labeled. These labels are readable, especially in the virtual cockpit view.
- Engine exhaust shimmer and smoke turn on according to engines speed. Smoke effects can be turned off on the panel.
- With the engines off and the parking brake on, ground services appear, being Mj-1 bomb truck with illuminating spot light (cabin light switch), pilot goes walkabout, heat seek and fin boxes, pilots steps, chocks and 'remove' tapes that move in the
- breeze. The elevons sink down and the rudders 'hang' (spread to align with the aircrafts fore/aft axis) due to zero hydraulic pressure and move with reducing engine speed.
- Wing vortex and wing vapour according to G force.
- Wheel spray if raining or snowing.
- Runway tyre marks have been customized for this aircraft.
- Full Stereo Sound set included.
- Fly with or without the virtual cockpit to suit computer specification.
NOTE:
There are
no
spoilers
or flaps
on this or
the real
world
aircraft.
Please
read the
included
documentation
for full
details on
the
aircraft
and
panel
operation.
This
aircraft
can be
flown
'simply'
or use
most of
the
functions
available
to FS2004.
MODEL
TECHNICAL
DETAILS
All gauges
were
produced
using XML.
FSUIPC, a
popular
add-on, is
not
required.
If
FSUIPC is
installed,
it will
not
interfere
with this
aircraft’s
operation.
Frame
rates were
enhanced
by a low
polygon
count when
building
the
airframe.
This
can be
seen in
the size
of the mdl
file. At
under 2
MB, this
is
typically
smaller
than
competitor’s
aircraft
of similar
complexity.
This was
achieved
partially
by the
design
concept of
the F-117.
The
airframe
is a
collection
of flat
surfaces.
Therefore
the
model was
constructed
using a
collection
of 3, 4 or
5 sided
flat
polygons.
These were
put
together
like a 3D
jigsaw
puzzle.
Therefore,
the number
of
vertices
per
polygon,
and the
total
number of
polygons
was
very low.











